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Morrowind patch project allow multiple houses
Morrowind patch project allow multiple houses












  1. MORROWIND PATCH PROJECT ALLOW MULTIPLE HOUSES FULL
  2. MORROWIND PATCH PROJECT ALLOW MULTIPLE HOUSES MODS

Here you can see the potential issue I ran into with SmartMerger and your TR Texture Fixes.

MORROWIND PATCH PROJECT ALLOW MULTIPLE HOUSES MODS

I use SmartMerger to merge mods personally, though I'm not sure if it is merging your texture fixes properly. * CLOTHING: Improved names for 1 ring and 1 amulet. * CLOTHING: Necromancers Amulet, value 240 > 2400 * CLOTHING: Expensive shirt Mournhold, value 1 > 15 * CLOTHING: Fixed an enchantment error with the Ring of Equity where the player wouldn't be able to take use of the rings powers.

morrowind patch project allow multiple houses

* SPELL: Strong heal companion from, self > touch * SPELL: Demoralize Beast from, target > touch. * SPELL: Rally Beast from, target > touch * SPELL: Resist Paralysis, duration 30 > 5 * SPELL: Charming Touch, duration 30 > 10 * ALCHEMY: Exclusive Frost Shield Potion, duration 30 > 60 * INGREDIENT: Adamantium Ore, weight 50 > 5 * INGREDIENT: Hackle-Lo Leaf, value 30 > 3 * WEAPONS: Stendars Hammer, Dmg 100 > 160, to match the one in Mournhold museum. * WEAPONS: Corrected Iron Shard weapons that used the wrong enchantment. * ARMOR: Netch Leather Tower Shield, AR 5 > 6 / health 100 > 120 * ARMOR: Fixed an enchantment error with the right adamantium pauldron, 100 -> 30 * CREATURE: Added missing spells/ingredients/abilities to several creatures. * CREATURE: Netch_Giant_UNIQUE, scale 1.0 > 1.2. * CREATURE: "Lich Barilzar" had a soul value of 30, which didn't seem right since he's such a powerful foe. * CREATURE: Removed soul value from all spider centurions. * CREATURE: "Staada", a golden saint encounter were improperly set as a creature instead of daedra. * MISC: Scroll Of Element Frost/Fire had wrong font size, corrected to "2". * MISC: Removed "auto-calculate" from "Ungeleb" in Mournhold, Magic Shop. * MISC: "Gah julan" and "Teegla" are now wearing slave bracers. * MISC: Changed Cell name (-6,17): “Ashlands Region” to “Druscashti”. * MISC: Horned Lily will now respawn, as intended. * MISC: " gro-Shazog" & "Orbul gra-Lumob" have been given weapons to fight with. * MISC: "Borwen", removed faction: "Ashlanders". Im pretty sure that many of these haven't been fixed by the MPP. So I've been browsing through reports and various projects all over the internet to find and fix unresolved issues and bugs.

morrowind patch project allow multiple houses morrowind patch project allow multiple houses

Harinder Ghag Posts: 3405 Joined: Wed 11:26 am

morrowind patch project allow multiple houses

These are the fix mods I have in my personal fix compilation. I have those in with my graphical replacers. There's a plugin somewhere that fixes the ore rocks to have the correct color rock texture to match up with the kind of cave they are in. Tinkerbells Posts: 3432 Joined: Sat 10:22 pm If using the Bloodmoon Landscape Overhaul i recommend that you use that esm in conjunction with the Morrowind Patch Compilation as that containscell data not present in this mod. It is recommended that the Morrowind Patch Compilation (all versions) be first in your load order to reduce the possiblity of conflicts with other mods. The 3 variants of the Morrowind Patch compilation are incompatible with each other therefore ensure you only have the esm most appropriate for you activated at any given time.

MORROWIND PATCH PROJECT ALLOW MULTIPLE HOUSES FULL

Morrowind Patch Compilation Full - This is aimed at players that are using texture replacers and an English version of Morrowind GOTY and want the most complete patch available. Morrowind Patch Compilation - Graphics - This contains graphics patches only and should appeal to players that are using texture replacers but do not use the Morrowind Patch project.There are no dialogue fixes in the graphics patch compilation so hopefully this will be useful to international players that are not using an English language version of Morrowind GOTY.īloodmoon Landscape Overhaul 1.1 ,(landscape data only)ģ. Morrowind Patch Compilation - Non Graphics - This is aimed at players that are not using textures replacers and is really justĪn enhanced variation of the Morrowind Patch project.Ģ. The compilation comes in 3 variations that should cover most players, these are :ġ. This is an attempt to simplify the patching process for Morrowind GOTY by merging together various patch mods into a single. Also if someone with a different language version of Morrowind (iother than english) could give the graphics version a try ,that would be appreciated too as i only have an English version. I'd appreciate it someone could test these files please,just to make sure they are working as they should.














Morrowind patch project allow multiple houses